Last updated: 15th Jan, 2024

Contents:

An introduction to creating retargeting assets, and how to retarget to a custom Actor to receive RADiCAL Live Data.

Please note: this is for a non-Metahuman Actor. Please see the respective guide for a Metahuman to cover that topic.

Supports Unreal Engine Versions: 5.2, 5.3

Time to complete: 15-25 minutes.


Set up

If you are not wanting to utilise our Quick Rigs for whatever reason, the process remains the same, however this time instead of using pre-created IKRigs and Retargeters, you’ll be doing it yourself.

The process of creating the Anim Blueprint and the connection to the Actor does however remain the same.

Start with importing your own Actor into Unreal Engine, setting the skeletal Asset as RadicalDefaultChar_S.

You can leave all other settings at their default.

UG_Retargeting_RadicalDefaultChar_S.png


Creating a Custom IKRig

We need an IKRig to correctly map the bones of our imported Character.

From the content browser, Right click > Animation > Retargeting > IKRig, name it what you require, and double click to open.

UG_Retargeting_Custom_IKRetargeter.png

The left side you will see a list of bones.

The centre is the preview of your Actor, with an output log below if any issues or warnings appear.

The right side you will see a box for the Preview Skeletal Mesh, as well as the Chain mapping for each of the bones.

Set the Preview Skeletal Mesh as your imported character.

UG_Retargeting_Custom_IK_Interface.png