Contents:
An introduction to installing the RADiCAL Live plugin for Unreal Engine, which is required to send streamed data from website into Engine.
Supports Unreal Engine Versions: 5.2, 5.3, 5.4
Time to complete: 10 -15 minutes.
This is a follow on from previous User Guides, and assumes that you have already introduced and retargeted your Metahuman. This is because we will use a copy of this metahuman to feature playback for the animations.
You can download your Core animation from https://radicalmotion.com/dashboard/projects/my-work, OR, for demo purposes you can use content from our Explore tab: https://radicalmotion.com/dashboard/explore.
Important!
It’s important to know that this is just ONE way to enable and have playback of Core animations on your Actors. Because in essence, you are taking a fbx animation, and retargeting it to play through a Metahuman.
You are free to explore, and encouraged to find your own creative solutions
Import your Animation, and store it in a working Animations folder.
Set the Skeleton as Radical_Character_Skeleton, and set the X rotation as 90.* This will ensure correct playback, and correct formatting.
Having lots of Animations?
If you are planning on having multiple animations, and cycling them out, you should create subfolders named after each Animation.
Make a duplicate of your Actor you wish to playback your animations, and bring them into your animations folder. For clarity, you can prefix them with “Anim_”.
Presently, the animations DON’T play, nor can the Actor play the .fbx directly. Instead, we need to Bake the animation to the Actor’s Skeleton.