Last updated: 11th March, 2024
Contents:
A Guide in understanding the Plugin’s interface, and which buttons do what.
Supports Unity Engine Versions: 2019+
Time to complete: 10-15 minutes,
This requires you to have a fully installed Plugin from RADiCAL. Please see our guide on downloading and installing your plugin for Unity if you haven’t already
There are two primary interfaces I’ll be explaining: RadicalServerConnector, and RadicalPlaybackManager. These come in the form of Prefabs which you’d bring out into the Scene.
Important! - Bring into the Scene to use
The only way to bring data through the Prefabs is by bringing them into the Scene, and filling in the required fields.
Filling in the required fields, but NOT bringing the Prefab into the Scene will not create a data connection, and thus not bring in any data.
The RADiCAL Live Prefabs can be reached via Assets > RadicalSDK > Prefab > Connection. The two Prefabs are stored there, and shouldn’t be moved from folder. They can however be brought out into the scene as and when required.
RadicalServerConnector is used to bring data from RADiCAL Cloud into Unity, which you can then apply to different Characters, record your data, and alter Spawn Points.
A run through of the scripts, and what each of them represents.
Here you can put in the information relating to your room.
Room ID: is where you will place your Room ID.